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3D Models

Models which I modelled and textured in Autodesk Maya in my free time and as part of university projects.

Where the Wind Carries (2026, dir. Dawn Chung)

During my final year of university I worked on a 2D short film called 'Where the Wind Carries'. For this project, I volunteered to model a CG environment in Autodesk Maya of the protagonist's bedroom and added lighting via an Arnold Skydome light. The purpose of this model was to serve as a reference for the final 2D environments in the film.

  • Project: Short film

  • Production Length: 12 weeks

  • Software used: Autodesk Maya

  • My Role: 3D modeller

The Blonde (2026, dir. Hannah Tobin)

At university, I worked on a CG film noir short film called 'The Blonde'. I modelled and textured two props in Autodesk Maya, which included a croissant and a digital till.  Additionally, I added lighting via an Arnold Skydome light.

  • Project: Short film

  • Production Length: 12 weeks

  • Software used: Autodesk Maya

  • My Role: 3D modeller, Texture artist

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