3D Models
Models which I modelled and textured in Autodesk Maya in my free time and as part of university projects.
Where the Wind Carries (2026, dir. Dawn Chung)
During my final year of university I worked on a 2D short film called 'Where the Wind Carries'. For this project, I volunteered to model a CG environment in Autodesk Maya of the protagonist's bedroom and added lighting via an Arnold Skydome light. The purpose of this model was to serve as a reference for the final 2D environments in the film.
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Project: Short film
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Production Length: 12 weeks
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Software used: Autodesk Maya
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My Role: 3D modeller
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The Blonde (2026, dir. Hannah Tobin)
At university, I worked on a CG film noir short film called 'The Blonde'. I modelled and textured two props in Autodesk Maya, which included a croissant and a digital till. Additionally, I added lighting via an Arnold Skydome light.
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Project: Short film
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Production Length: 12 weeks
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Software used: Autodesk Maya
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My Role: 3D modeller, Texture artist
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